
MaxScript Tool for Efficient Polygon-Based Selection
This custom MaxScript tool streamlines object selection based on polygon count, a critical step in optimizing game scenes.
Key Features:
- Precise Filtering: Quickly isolate objects within specific polygon ranges (e.g., 500-1500 polygons).
- Visual Grouping: Assign unique colors to selected objects, creating visual groups directly in the viewport and Material Editor.
- Material-Based Selection: Easily re-select groups later via their assigned materials.
- Scene Analysis: Get a quick overview of the percentage of low, medium, and high-polygon objects in your scene.
Benefits:
- Informed Optimization Decisions: Make data-driven choices about mesh combining, LOD creation, and other optimization techniques.
- Accelerated Workflow: Streamline the process of identifying and managing objects based on their polygon complexity.
This tool empowers artists and developers to make informed optimization decisions, leading to better-performing and visually impressive game environments.
The tool is freely available as a download below, just rename the .TXT to .MS and you should be able to drag it into a viewport inside 3dsmax to start it up.

