MaxScript Tool for Efficient Polygon-Based Selection

This custom MaxScript tool streamlines object selection based on polygon count, a critical step in optimizing game scenes.

Key Features:

  • Precise Filtering: Quickly isolate objects within specific polygon ranges (e.g., 500-1500 polygons).
  • Visual Grouping: Assign unique colors to selected objects, creating visual groups directly in the viewport and Material Editor.
  • Material-Based Selection: Easily re-select groups later via their assigned materials.
  • Scene Analysis: Get a quick overview of the percentage of low, medium, and high-polygon objects in your scene.

Benefits:

  • Informed Optimization Decisions: Make data-driven choices about mesh combining, LOD creation, and other optimization techniques.
  • Accelerated Workflow: Streamline the process of identifying and managing objects based on their polygon complexity.

This tool empowers artists and developers to make informed optimization decisions, leading to better-performing and visually impressive game environments.

The tool is freely available as a download below, just rename the .TXT to .MS and you should be able to drag it into a viewport inside 3dsmax to start it up.