MaxScript – Select by Polycount

2023
Projects Research

MaxScript Tool for Efficient Polygon-Based Selection This custom MaxScript tool streamlines object selection based on polygon count, a critical step in optimizing game scenes. Key Features: Benefits: This tool empowers artists and developers to make informed optimization decisions, leading to better-performing and visually impressive game environments. The tool is freely […]

Optimization – Influence on Visual production

2023
3D Art Projects Research

Research Project Focus: Visual Optimization and its Impact on Game Art Creation This research project dives deep into the world of visual optimization techniques in game development. My goal was to understand how these techniques influence the artistic process and workflow. By gaining insights into their capabilities and limitations, we […]

Optimization – Loading Times

2022
Projects Research

Project Focus: Load Time Optimization This project was designed to rigorously test and refine techniques for drastically improving load times in complex scenes. Challenging Scene Construction This ensured ample content for meaningful load time measurements. Meticulous Testing Methodology Overall, this project showcases my dedication to technical problem-solving and performance optimization […]